![]() In code land, I'm nearing completion of the keybinding screen and should be doing keyboard support after that. Got some workshop art and evil/good/desert grasses in, and also some good progress on the music side. Happy 16th DF release anniversary! While we don't have a release quite ready, work continues to go well.But I'll get to the keyboard support soon! Lots and lots of things keep coming in, and there are still a few categories incoming I haven't touched yet. I have a feeling the whirlwind sense I have will only increase as we draw closer to the end. Well, as ready as they can be for a live demo! So I guess I wasn't actually side-tracked, since it's all forward progress, but I mostly ended up working on something we're going to announce next week ha ha. I was side-tracked a bit this week, since we're doing a demo in Seattle on September 2nd at PAX, and I wanted to make sure some things were ready for that. Here's some video news that Zach made last week.Which is not this week! I didn't realize some people would be out of town (or continent, as the case may be, is.) Soon though, as we approach our PAX demo. Did some more Classic conversion as well, and a little more work on our exciting announcement ha ha. I don't see it anymore, anyway, though there are varieties and something rare may still exist. I believe I've taken care of all that now. For instance, I don't recall if it's in the last video, but you've quite likely seen either dwarves slicing through menus as they walk, or especially showing through the minimap. I've mostly been catching up on art, which we'll show in a few days, and handling random bugs. Somewhat distracted by my first potential root canal, ha ha. Notably, we'll be doing a live demo at PAX tomorrow! It'll be streamed at twitch and should also be available afterward hopefully. Now that I know this, I can avoid it, but it's still annoying and I have no clue what's causing it.Coming to Steam and itch.io! DOWNLOAD DWARF FORTRESS CLASSIC 0.47.05 (January 28, 2021) Windows |Īll Versions Current Development: RSS Feed, Release Feed, A report to start the month and some questions and answers over at Future of the Fortress. It all ran smoothly with no problems.Īnyone have any ideas about how to fix this problem?Įdit: after posting, I went back and realized that the lag only happens when a friendly player is in my cross-hair. The worst part about this situation is that everything was fine 4 months ago. OS: Microsoft Windows 10 (build 14393), 64-bit I know someone will ask, so here are specs: Going through every graphic setting in advanced options and turning them down (including model graphics).If I'm not looking at them, there is no lag. It specifically only occurs with friendly players-I can fight enemies with no problems. The closer they are to me, the worse it gets. The Symptoms: Every time a player on my team gets inside of my field of view, I get slideshow-level lag spikes. Not only do I now have lag, it's very strange lag. Nothing visible has changed-I'm running the same system, I have the same internet connection, and I'm playing the same servers. 4 months ago, I could play TF2 at high quality with no lag.
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